THE BRIEF:
The vision for Manor Lords was to create a world with extreme detail to historical accuracy. It is set between the 12th-14th century medieval times.
Music at that time was mostly monophonic; meaning that melodies existed atop a single drone note, and any harmony would only move parallel to the melody, over the constant presence of the drone. The use of of complex harmonies and counterpoint would only be added later toward the end of the medieval era and into the renaissance period.
We needed to capture the beauty of the game with a cinematic score as well as stay true to authenticity.
‘Manor Lords’ Music: The Making Of A Medieval Masterpiece
“The music created by Schutte and Caleb has a life beyond the game. In much the same way movie soundtracks are a huge business in their own right, so too are the soundtracks from games.”
“Immersive, ridiculously deep but still accessible, Manor Lords is one of the best games of the year so far. Part of Manor Lords’ impressive authenticity comes from the brilliant musical score by Pressure Cooker, a small music production team headed by Elben Schutte and Daniel Caleb.”
“We imagined a peasant, no personal hygiene, struggling in the field, who has this sort of raw, sour kind of breath – and what does that sound like? This captures the dedication to authenticity and the unique approach the composers took to reflect the harsh realities of medieval life in their music.”
Read the full article on Rock Paper Shotgun here.
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